Rajan, N and Prasad, UR and Rao, NJ (1981) Planar pursuit-evasion with variable speeds, part 2, barrier sections. In: Journal of Optimization Theory and Applications, 33 (3). pp. 419-432.
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An iterative method of constructing sections of the game surfaces from the players'' extremal trajectory maps is discussed. Barrier sections are presented for aircraft pursuit-evasion at constant altitude, with one aircraft flying at sustained speed and the other varying its speed.
|Item Type:||Journal Article|
|Additional Information:||Copyright of this article belongs to Springer Netherlands.|
|Keywords:||Pursuit-evasion - game barriers - differential games - aerial combat|
|Department/Centre:||Division of Mechanical Sciences > Aerospace Engineering (Formerly, Aeronautical Engineering)
Division of Electrical Sciences > Computer Science & Automation (Formerly, School of Automation)
|Date Deposited:||11 Jan 2010 06:09|
|Last Modified:||19 Sep 2010 05:47|
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