Chandru, V and Mahesh, N and Manivannan, M and Manohar, S (2000) Volume Sculpting and Keyframe Animation System. In: Computer Animation 2000, 3-5 May, Philadelphia, 134 -139.
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 30 world and its components are represented as a voxel model. The voxel model is annotated with hierarchical feature information and thus facilitates easy volume editing. These annotations are based on regularised Minkowski operators used in constructing/sculpting the model. The Selective editing of volume models also becomes possible with these annotations. The pure voxel or volumetric approach used from start to jinish has the advantage that extremely simple data structures and algorithms enable us to generate complex volume animations.
|Item Type:||Conference Paper|
|Additional Information:||Copyright 1990 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.|
|Department/Centre:||Division of Electrical Sciences > Computer Science & Automation (Formerly, School of Automation)|
|Date Deposited:||28 Feb 2006|
|Last Modified:||19 Sep 2010 04:24|
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